It’s about capturing a bigger piece of the holiday spending pie this fall. This move simply lets Nintendo go after hardcore Switch fans and new Nintendo customers with the combo of the Switch OLED and Metroid: Dread this fall. Yet Nintendo’s focus on hybrid home and mobile means that it doesn’t really directly compete with Sony and Microsoft. Nintendo’s move represents a small defensive move against Sony and Microsoft, which are selling their new game consoles against the older Switch technology. But the game engine wars have big consequences for developers. During this otherwise slow week, it’s fun to look at the strategic significance of these chess moves, and how they will impact the competition in game engines and further divide game developers into factions. It’s got a better OLED screen, but it doesn’t run 4K graphics even though it will cost $350 when it debuts in October at $50 more than the regular Switch. It fell short of having rumored features that would be likely part of a still possible Nintendo Switch Pro. And Nintendo announced it would ship the Nintendo Switch OLED model with a new screen and slightly better audio. Then Our Machinery announced its lightweight and hackable game engine, The Machinery. Amazon announced that would open-source its Lumberyard game engine as the Open 3D Engine, overseen by the Linux Foundation and supported by 20 companies. In what was supposed to be the quietest of weeks, we got some real news. Join AI & data leaders at Transform 2021 on July 12th for the AI/ML Automation Technology Summit. Learn the many options for funding, and what investors are looking for. ![]() ![]() What it takes to get your video game funded The DeanBeat: The week in the console and game engine wars
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